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Swtor story order 6.0
Swtor story order 6.0









The Overpower passive ability should ensure that Raging Burst or Smash, Furious Strike and Obliterate all have a 6 GCD cooldown, as well as Force Crush having a 12 GCD cooldown. The third and final key to understanding the Rage Juggernaut rotation is the length of the rotation blocks. Due to the cooldowns of each ability, they should be alternated such that the first Raging Burst or Smash is buffed by Enrage, then the next by Force Crush, and so on. TLDR - Force Crush or Enrage should be used immediately prior to Raging Burst or Smash to ensure the ability is always free. Thankfully, Overpower has double the cooldown reduction as compared to Raging Burst, so proper rotation use should ensure Enrage can apply singularity to every other Raging Burst or Smash. Given that the cooldown of Raging Burst should be 6 GCDs after the cooldown reduction applied by the Overpower passive, that means Force Crush can apply Shockwave to every other Raging Burst or Smash.Įnrage has a 45 second cooldown that would normally be available every 18s as we need for the rotation. Force Crush has a 18s cooldown that breaks down to 12 GCDs.

Swtor story order 6.0 how to#

The second key to the Rage Juggernaut rotation is how to balance use of Force Crush and Enrage so every use of Smash or Raging Burst is buffed by the Shockwave passive and thus free to use. If this goal is not accomplished, energy management will become very difficult, key abilities will be delayed, and DPS will suffer significant reductions. When this is accomplished, no use of basic attacks is required to maintain energy. The optimal rotation depends on every use of Smash or Raging Burst free. Per above, Enrage and Force Crush grant Shockwave, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no Rage. The first key to the Rage Juggernaut rotation is understanding the Shockwave passive ability. Retaliation - Useful filler, this ability is pushed down one slot due to the need to proc Rage. Sundering Assault - Used here in place of Retaliation in mini-cycle #1 since you didn’t open with Enrage, so will need to generate Rage here. Raging Burst - Similar to mini-cycle #1, ability is free, auto-crit, +15% dmg and procs Cascading Power.įurious Strike - Similar to mini-cycle #1, except Furious Strike is free here due to Force Crush proccing Fuming Rage. Obliterate - Utilized here to proc Dominate so next Raging Burst is an auto-crit in next mini-cycle, procs Battle Cry to boost damage / reduce cost of Force Scream.įorce Scream - Filler, Force Scream is very cheap and deals increased damage due to Battle Cry proc from Obliterate.įorce Crush - Used here to proc Shockwave for next mini-cycle, by using it here we alternative Force Crush > Enrage so each Raging Burst is buffed, also procs Fuming Rage so next Furious Strike also consumes no Rage. Vicious Throw - If a utility makes your Execute ability available, it can be used here in opener, otherwise Retaliation can be used here due to the extra Rage provided by Enrage.

swtor story order 6.0 swtor story order 6.0 swtor story order 6.0

Raging Burst - Raging Burst should now be free, an automatic crit, and deal +15% damage, also procs Cascading Power to increase damage by 5% over next 6s / 4 GCDsįurious Strike - Top damage ability, now buffed by Raging Burst, applies Beat Down debuff Force Charge - Gap closer, builds Rage, and procs Dominate making your first Raging Burst an automatic critical hitĮnrage OFF GCD - Builds Rage for rotation, procs Shockwave to make Raging Burst free and deal 15% increased damage, will also regen 6 Rage over next 4 GCDs









Swtor story order 6.0